A Sign-On Rule reduces the likelihood of roster and sign-on errors and helps to protect data integrity. It does this by dictating the format of acceptable participant identifiers and providing a precise sign-on prompt for participants. For example, suppose a school uses the email domain, perts.net. The Sign-On Rule could indicate that all identifiers must end with @perts.net and the sign-on prompt would read, “Enter your email address ending with @perts.net.” If a participant entered, “abc@perts,” they would not be able to access the survey.
A Sign-On Rule is especially recommended when a Roster is unlocked and can be applied to an individual Class/Group or in bulk for an entire Community.
Note: The Ruler icon in the Class/Group Card will appear with a dark background when enabled and white background when disabled.
- From the Classes/Groups tab, identify the Class/Group you would like to edit 
- Click the Ruler icon in the Class/Group Card 
- To enable the Sign-On Rule, toggle the button from X to ✓. You will then be prompted to add the rule. 
- To disable the Roster ID Rule, toggle the button from ✓ to X. 
- Click Save Changes to 1 Class/Group 

- From the Classes/Groups tab, select the Classes/Groups you would like to edit by clicking the box next to each name or select all by clicking the box above the list 
- Click Edit # Classes/Groups 
- Click Edit Sign-On Rule 
- To enable the Sign-On Rule, toggle the button from X to ✓. You will then be prompted to add the rule. 
- To disable the Roster ID Rule, toggle the button from ✓ to X. 
- Click Save Changes to # Classes/Groups 

- From the Classes/Groups tab, click Default Settings 
- Scroll to Sign-On Rule 
- To enable the Sign-On Rule, toggle the button from X to ✓. You will then be prompted to add the rule. 
- To disable the Roster ID Rule, toggle the button from ✓ to X. 
- Click Save Settings for New Classes/Groups 
Note: When a Default is set and the sign-on rule is changed for a Class/Group, an alert will appear along with an option to instead match the Community’s Default.


 
                